![]() Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.66 > Overlays should be ignored completely by the color picker unless Sample Merged is on.Ĭannot reproduce here, this is what I get: ![]() > The same goes for all other 3D Viewport overlays such as the Normal Orientation, Cavity, X-Ray etc. The color of the wireframe is getting picked up by the color picker. Simply activate the wireframe overlay in the 3D Viewport to see what I mean. You can adjust colors by RGBA (red, green, blue, alpha), HSV (hue, saturation, value), and Hex (ARGB). The Color Picker allows you to easily adjust a color value for a color property in the Unreal Editor. > Only when outside of the mesh it starts picking these up (reading pixels from the buffer `GPU_frontbuffer_read_pixels`) Color Picker Unreal Engine Documentation > Color Picker Tool for interactively choosing colors to assign to color properties of actors. In the Image Editor or 3D Viewport, hold S and hover over anything that isn't the image. **Exact steps for others to reproduce the error**Ĥ. Shades A shade is created by adding black to a base color, increasing its darkness. Conversion Variations View this color variations of shades, tints, tones, hues and temperatures. I see how this picker behavior can be useful when creating a custom UI theme and picking colors from existing UI elements, but for all other use cases it's just a very unpleasant bug that makes painting needlessly difficult.īroken: version: 2.90.1, branch: master, commit date: 06:43, hash: `3e85bb34d0` Color picker Get useful color information like conversion, combinations, blindness simulation and more. This unexpected, erroneous behavior can be a huge annoyance when wireframe, annotations, or other UI elements get in the way of the cursor, and that happens constantly while painting - especially regarding the wireframe, because it's a necessity to have it on while painting in the Image Viewer. The cursor picks up the colors of the mesh overlay in the image viewer, it picks up all the UI colors, the colors of the axis grid in the 3D viewport, the navigation widget and more.Īs long as "Sample Merged" is off in the picker settings, all it should be picking up are the pixels of the active image texture. In the Image Editor or 3D Viewport, hold S and hover over anything that isn't the image.When picking a color using the color picker / eyedropper (shortcut: S) in Texture Paint mode, be it in the Image Editor or 3D Viewport, the cursor picks up all the colors displayed on the screen instead of just the colors of the texture.Įxact steps for others to reproduce the error Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00īroken: version: 2.90.1, branch: master, commit date: 06:43, hash: 3e85bb34d0 Operating system: Windows-10-1-SP0 64 Bits 280 handpicked colors Flat UI Colors 2 features 13 more color palettes.
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